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Category: MonoGame Clear

Dream Build Play 2017

Dream Build Play is back! Back in 2007 Microsoft had the first Dream Build Play contest. Yes, 10 years ago. Then it went away for a while … like 7 years or so… But it is back! And I’m excited about it. You can check it out here, or get a little history lesson and […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new window)Click to ...

AzureHoloLensMixed RealityMonoGameUnityXNA
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Microsoft Really Wants Your Feedback

I’m writing this blog post from a hotel room in Seattle. I’m attending the Microsoft MVP Summit. To attend this summit, you have to be a Microsoft Most Valuable Professional (MVP). I was fortunate enough to receive this award from Microsoft back in 2009 and every year since then.Originally, I received this award for DirectX/XNA. […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in...

HoloLensLifeMonoGameUnityXNA
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XNA Game Studio 3.0 Unleashed book source code updated to work with MonoGame and Windows 10

XNA Game Studio 3.0 Unleashed Code updated to Run under Windows 10 (and HoloLens) I’ve gone through the first pass of updating the code in the book. This took quite a bit of time. Some of the chapters are still a little wonky as I’ve ran out of time. But I wanted to […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new window)Click ...

MonoGameXNA
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Updating PixelShaders from ps_1_0 to ps_4_0 and a Warning

As I’m going through and updating the code I ran into a following snag that took me a bit to figure out. In this case, I only had a Pixel Shader and no Vertex Shader. The shader worked just fine back in the day, but during the upgrade I was told that MonoGame only supported […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new windo...

MonoGameXNA
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Upgrading My Old XNA Game Studio 3.0 Unleashed Code to run under MonoGame 3.5.1 (using XNA GS 4 APIs)

I’ve started working on upgrading my old XNA Game Studio 3.0 Unleashed book’s code so it will run on the Universal Windows Platform (UWP). I haven’t touched this code since it was created back in 2008/2009, but with the HoloLens coming, I thought it would be good to dust off the code and see what […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Poc...

MonoGameXNA
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