Build Log

Thoughts on software architecture, intelligent engineering, and building DevNitro.

RSS Feed
Category: Universal Apps Clear

Hill Valley VR – Windows Mixed Reality via Edge – Back to the Future

Last week, I mentioned the Universal GameDev Challenge presented from Microsoft, Unity, Intel and Universal Studios. Like I mentioned last week, the Back to the Future intellectual property that can be used in the contest really got my attention. It reminded me about a 3D experience I was able to have a peek into Hill […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window...

Mixed RealityUnityUniversal Apps
Read more

HoloValentine App Submitted and Source Code Available

The HoloValentine app created and submitted to the store and is going through certification. The source code for this app is available for free. The Unity project includes spatial mapping along with a custom spatial mapping shader. It includes speech recognition and storing and retrieving world anchors. The CSharpSynth code has been adapted to work […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share...

Game DesignGamingHoloLensUnityUniversal Apps
Read more

Upgrading WinJS 2.0 to WinJS 4.4

I’m working on upgrading an app from the STY Windows 8 Apps with JavaScript and HTML5 book I wrote several years back. So my first task was upgrading it from a Windows 8 app to a Windows 10 Universal app.  Making an app once and having it run across lots of devices is a great […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new win...

Universal Apps
Read more
An error has occurred.Reload 🗙