Thoughts on software architecture, intelligent engineering, and building DevNitro.
RSS FeedLast week, I mentioned the Universal GameDev Challenge presented from Microsoft, Unity, Intel and Universal Studios. Like I mentioned last week, the Back to the Future intellectual property that can be used in the contest really got my attention. It reminded me about a 3D experience I was able to have a peek into Hill […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window...
The HoloValentine app created and submitted to the store and is going through certification. The source code for this app is available for free. The Unity project includes spatial mapping along with a custom spatial mapping shader. It includes speech recognition and storing and retrieving world anchors. The CSharpSynth code has been adapted to work […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share...
I’m working on upgrading an app from the STY Windows 8 Apps with JavaScript and HTML5 book I wrote several years back. So my first task was upgrading it from a Windows 8 app to a Windows 10 Universal app. Making an app once and having it run across lots of devices is a great […] Know someone who might like this?Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on Reddit (Opens in new window)Click to share on Pocket (Opens in new win...