While watching the .NET Conf I saw Jaime add some spatial mapping components that were built directly into Unity. I’m not sure when they were added to Unity, but I’ve been using the HoloToolkit’s (or rather Mixed Reality Toolkit’s) spatial mapping prefab.
In the video this week, I explain why I’m going to continue do so…
Curious how this site was built?
Watch the 5-minute walkthrough at devnitro.com →
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